Accounting for a gameThe accounting treatment for a computer game

1. Accounting for a gameThe accounting treatment for a computer game can be implemented very differently depending on the business objective. Research into the trend of "Software as a Service" (SaaS) and how accounting practices affected (or changed) the landscape of computer games.   You may use any particular game, or any particular software, to research the effect of how the definition and accounting treatments affect the game, the company, or the product. 2. OP Aggressive Tax Practices & Tax Avoidance Let us share the latest illegal tax practices and unethical tax avoidance cases. Please provide one resource (link for news/articles/video) and write a short summary. Please do not use the same resource as another student. It is first-come-first-serve.

Sample Solution

   

Impact of SaaS on Accounting for Computer Games

Software as a service (SaaS) is a software delivery model in which software is hosted centrally and licensed on a subscription basis. This model has become increasingly popular in recent years, as it offers a number of advantages over traditional on-premise software, such as lower upfront costs, easier scalability, and reduced maintenance requirements.

Full Answer Section

        The SaaS model has also had a significant impact on the accounting treatment for computer games. In the past, computer games were typically treated as inventory assets, and were recognized as revenue when they were sold to customers. However, under the SaaS model, computer games are treated as subscription revenue, and are recognized over the life of the subscription. This change in accounting treatment has had a number of implications for computer game companies. First, it has allowed them to recognize revenue more evenly over time, rather than in a lump sum when the game is released. This can help to smooth out their earnings and make them more attractive to investors. Second, it has allowed them to shift their focus from developing and selling individual games to developing and maintaining long-term relationships with their customers. One example of a computer game that is delivered using the SaaS model is World of Warcraft. World of Warcraft is a massively multiplayer online role-playing game (MMORPG) that requires players to pay a monthly subscription fee in order to play. The game is developed and operated by Blizzard Entertainment, which is a subsidiary of Activision Blizzard. Under the SaaS model, Blizzard Entertainment recognizes revenue from World of Warcraft on a monthly basis, as players subscribe to the game. This allows Blizzard Entertainment to generate a steady stream of revenue from the game, even though the game was released over a decade ago. The SaaS model has also had a number of implications for the accounting treatment of World of Warcraft. For example, Blizzard Entertainment must now amortize the development costs of World of Warcraft over the life of the game, rather than expensing them all in the year of release. This has helped to reduce Blizzard Entertainment's expenses and improve its profitability. Other examples of computer games that are delivered using the SaaS model include:
  • Fortnite
  • Minecraft
  • Apex Legends
  • League of Legends
  • Dota 2
Impact of SaaS on the Game, the Company, and the Product The SaaS model has had a number of positive impacts on the game, the company, and the product. For the game, the SaaS model has allowed for more frequent updates and new content. This is because the company is constantly generating revenue from the game, which it can then reinvest in development. For the company, the SaaS model has provided a more predictable revenue stream. This has made it easier for the company to plan for the future and make investments in new products and services. For the product, the SaaS model has made it more affordable and accessible to players. Players no longer need to purchase the game outright; they can simply subscribe to it on a monthly basis. This has led to an increase in the number of players, which has benefited both the game and the company. Conclusion The SaaS model has had a significant impact on the accounting treatment for computer games. It has also had a number of positive impacts on the game, the company, and the product. Additional Thoughts One potential challenge of the SaaS model is that it can be difficult to predict future revenue. This is because the number of subscribers can fluctuate over time. Additionally, the SaaS model can require a significant investment in infrastructure and customer support. However, the overall benefits of the SaaS model outweigh the challenges. The SaaS model has allowed computer game companies to grow their businesses and provide a better experience for their customers.  

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