Esport industry and the opportunity in Saudi Arabia

Esport industry and the opportunity in Saudi Arabia

The post contains two asighnments

1: Esport industry and the opportunity in Saudi Arabia

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A research paper about eSport industry and the opportunity in Saudi Arabia, and the potential for growing female eSport. i will send some material for you to help please in the research paper answer all questions in the final presentation file uploaded Interesting Articles https://www.mckinsey.com/industries/media-and-entertainment/our-insights/we-are-wrong-about-millennial-sports-fans https://www.ft.com/content/ef8539b6-be2a-11e7-9836-b25f8adaa111 https://www.consultancy.uk/news/3478/global-esports-video-gaming-market-to-grow-to-600-million https://newzoo.com/insights/articles/esports-revenues-will-reach-696-million-in-2017/ https://www.forbes.com/forbes/welcome/?toURL=https://www.forbes.com/sites/paularmstrongtech/2017/01/17/what-is-going-to-happen-in-the-esports-industry-in-2017/&refURL=https://www.google.com.sa/&referrer=https://www.google.com.sa/ https://www.zawya.com/mena/en/story/The_potential_and_rise_of_eSports_in_Middle_East-ZAWYA20171005082249/ https://megl.tv/ https://books.google.com.sa/books?hl=en&lr=&id=CiL8aPrSeKcC&oi=fnd&pg=PR5&dq=e+sports&ots=dDApUF9qgJ&sig=gnyKzwRugrrZG9VhkTXZlqZ0QUA&redir_esc=y#v=onepage&q=e%20sports&f=false https://www.researchgate.net/profile/Michael_Wagner12/publication/220968200_On_the_Scientific_Relevance_of_eSports/links/00b4952589870231be000000.pdf https://www.emeraldinsight.com/doi/abs/10.1108/IntR-04-2016-0085 https://online.liebertpub.com/doi/full/10.1089/glr2.2017.21813 https://www.sciencedirect.com/science/article/pii/S1441352317300700 https://www.businessinsider.com/top-esports-games-developers-2017-11 https://www.businessinsider.com/intelligence/research-store/?IR=T&utm_source=businessinsider&utm_medium=content_marketing&utm_term=content_marketing_store_text_link_top-esports-games-developers-2017-11&utm_content=report_store_content_marketing_text_link&utm_campaign=content_marketing_store_link&vertical=digitalmedia#!/The-eSports-Ecosystem/p/81370171 https://esportsobserver.com/the-esports-eco-system/ https://blog.starters.co/the-2017-esports-ecosystem-explained-in-one-chart-ef6fc48b779e https://www.ultraplay.co/Presentations/eSportsEcosystem.html https://www.live-production.tv/news/sports/rise-esports-saudi-arabia.html https://www.thenational.ae/business/competitive-video-gaming-still-an-untapped-market-in-middle-east-1.215178 https://www.trade.gov/topmarkets/pdf/Media_and_Entertainment_Top_Markets_Report.pdf regards

2: Walk, Talk, Cook, Eat: A Guide to Using Sources

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Reference Material:
Chapter from Writing Spaces, Vol 2.
Walk, Talk, Cook, Eat: A Guide to Using Sources
https://writingspaces.org/sites/default/files/haller–walk-talk-cook-eat.pdf

Requirements: Submit at least 2-4 single-spaced pages answering these questions in all 3 Parts.

Part 1: Summary
Answer the following questions (found at the end of the chapter)
What writing assignments have you received from your various professors? How many of them involve working with sources? What kinds of sources do your professors ask you to use?
What difficulties have you encountered in finding good sources for writing assignments? How have you overcome those difficulties?
How helpful is the “recipe analysis” technique for understanding how to go about your assignments? What other analysis techniques have you used to understand writing assignments?
The metaphors in this dialogue explain some aspects of using sources, but not others. What other metaphors can you think of for working with sources? How would those other metaphors add to an understanding of writing with sources?

Part 2: Reflection

What did you find most interesting about the reading?
Part 3: Scavenger Hunt

After reading, go on Mercy’s Library page and find one source (book, article or documentary from any Mercy database) which addresses the topic/argument from the reading.