Why and When to Ask âHow Might Weâ
When youâve defined your design challenge in a problem statement which is also known as Point Of
View (POV), you can start opening up for ideas to solve your design challenge by asking âHow
Might Weâ. Instead of saying, we need to design X or Y, the âHow Might Weâ method in Design
Thinking explores new ideas and solutions to a specific design challenge.
The âHow Might Weâ question purposely maintains a level of ambiguity, and opens up the
exploration space to a range of possibilities. It's a re-wording of the core users, their needs and
your insights about them, which you have uncovered through a deeper interrogation of the problem
in your research phase, the Empathise mode in Design Thinking â and synthesised in the Define
mode in Design Thinking. Youâre now moving on to the third mode â Ideation.
âHow" suggests that we do not yet have the answer. âHowâ helps us set aside prescriptive briefs.
âHowâ helps us explore a variety of endeavours instead of merely executing on what we âthinkâ
the solution should be.
âMight" emphasises that our responses may only be possible solutions, not the only solution.
âMightâ also allows for exploration of multiple possible solutions, not settling for the first that
comes to mind.
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How might weâ¦
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âHow Might Weâ (HMW) questions are the best way to open up Brainstorm and other Ideation
sessions. HMW opens up to Ideation sessions where you explore ideas that can help you solve
your design challenge. By framing your challenge as a How Might We question, youâll prepare
yourself for an innovative solution in the third Design Thinking phase, the Ideation phase. The âHow
Might Weâ method is constructed in such a way that it opens the field for new ideas, admits that we
do not currently know the answer, and encourages a collaborative approach to solving it.
For example, if your POV is: âTeenage girls need⦠to eat nutritious food⦠in order to thrive and grow
in a healthy way.â
The HMW question may go as follows:
These are simple examples, all with their own subtle nuances that may influence slightly different
approaches in the ideation phases. Your HMW questions will ensure that your upcoming creative
ideation and design activities are informed with one of more HMW questions, which spark your
imagination and aligns well with the core insights and user needs that youâve uncovered.
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âWe" immediately brings in the element of a collaborative effort. âWeâ suggests that the idea for
the solution lies in our collective teamwork.
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⢠How Might We make healthy eating appealing to young females?
⢠How Might We inspire teenage girls towards healthier eating options?
⢠How Might We make healthy eating something, which teenage girls aspire towards?
⢠How Might We make nutritious food more affordable?
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transform, or build upon this template, you must distribute it under the same CC BY-SA license.
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Best Practice Guide to Asking âHow Might Weâ
Without a statement of a clear vision or goal in a well-framed Point Of View, âHow Might Weâ
is obviously meaningless. Your Point Of View which is neither too narrow so as to make it
overly restrictive, nor too broad so as to leave you wandering forever in infinite possibilities.
1
Begin with your Point of View (POV) or problem statement. Start by rephrasing and framing
your Point Of View as several questions by adding âHow Might Weâ at the beginning.
2
Break that larger POV challenge up into smaller actionable and meaningful questions. Five to
ten âHow Might Weâ questions for one POV is a good starting point.
3
4 It is often helpful to brainstorm the HMW questions before the solutions brainstorm.
Look at your âHow Might Weâ questions and ask yourself if they allow for a variety of
solutions. If they donât, broaden them. Your âHow Might Weâ questions should generate a
number of possible answers and will become a launch pad for your Ideation Sessions, such
as Brainstorms.
5
If your âHow Might Weâ questions are too broad, narrow them down. You should aim for a
narrow enough frame to let you know where to start your Brainstorm, but at the same time
you should also aim for enough breadth to give you room to explore wild ideas.
6
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Creative Commons BY-SA license: You are free to edit and redistribute this template, even for commercial use, as long as you give credit to the Interaction Design Foundation. Also, if you remix,
transform, or build upon this template, you must distribute it under the same CC BY-SA license.