Method called an experiment to study the causes of human and animal behavior

 

 


Researchers often use a method called an experiment to study the causes of human and animal behavior. Design such an experiment based on a change in behavior you have observed in yourself or your roommates this past semester (e.g., eating or sleeping habits, exercise regime, game playing, etc.). Select a behavior that you are particularly interested in studying and then design the experiment to investigate a possible cause of that behavior. Address the following questions.
• What is the hypothesis you will test in your experiment?
• What are the independent and dependent variables?
• Who will be the subjects or participants in your study?
• What are the experimental and control group conditions? Here, you may assume that you have the resources necessary to conduct your experiment and that you can control, or manipulate, the environment of your subjects as necessary. For example, suppose your hypothesis is as follows: Higher levels of stress from a heavy course workload increase eating activity. Assume that you have the ability to control the workload, etc., of your subjects.
• How will you assign your subjects to groups?
• What are the possible results of your study, and what might these results indicate about your hypothesis?
In a multi-paragraph essay, describe your experiment and explain how you will conduct this experiment to test your hypothesis. Be sure to propose your hypothesis, and then describe the independent and dependent variables, the experimental and control conditions, the subject or participant groups, and the conclusions you can draw based on the results of your experiment. Include information from class materials and readings to support your discussion.

 

Sample Answer

 

 

 

 

 

 

 

 

An Experimental Design to Test the Effects of Academic Stress on Behavior

Over the course of the semester, I have observed a significant change in the habits of my roommates and myself: as the academic workload has increased, so has the amount of time we spend playing video games late into the night. This behavior, which often comes at the expense of our sleep, appears to be a direct response to the mounting pressure of our classes. To formally investigate this phenomenon, I have designed a controlled experiment to test a specific causal hypothesis: that increased academic stress from a heavy course workload leads to a measurable increase in late-night video game playing.

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